![]() Several months ago, I tryout for my school soccer team, and apparently I'm out of shape what I mean by that is I'm OVERWEIGHT by a lot. What does this have to do with playing soccer? Well good buddies it mean one I can't play on Saturday tourneys and two I can't play during the school year. The Sabbath starts Friday when the sun setting and end when sun is setting on Saturday. One of the rules is ( most people should know this one) Respect the Sabbath Day and Keep it Holy. But, with all church's there the religious rules and believe it or not I am one who likes to follow the rules. But, yet there is a lot church's around the world and still growing. For those of you who don't know what that is. For a short guy I think I'm not doing to bad. I did play for my high school team and played C Team and JV and I started warming up with Varsity. I'm 5'2 and mostlikely the most shortest keeper in the world. They’re just awfully forgettable pieces that really made me miss the presence of the classical pieces.Hey! I'm Juan. There are many levels where the music inexplicably changes into generic platforming music that I struggle to recall even now. However, this music isn’t present throughout. Something about the puzzle-solving, platforming and robots really meshed well with the music choices. Unless of course, you really don’t care for classical music in general. It’s the kind of music that one would never really find grating or annoying after spending an extended amount of time navigating through a more difficult section. Which worked quite well with its gameplay. Time Keeper employs classical music as the majority of its soundtrack. A handful of puzzles per level and you find yourself rewarded with progress, making for an addictive gameplay loop. The levels are just the right length for this too. I often caught myself going for “one more level”. That moment when everything clicked and it all just made sense was a feeling I found myself chasing before too long. Solving these puzzles, and pulling it all off was so satisfying. Then wait for it to pass before making a mad dash to get a nearby platform it will soon be raising. Run over to a switch to stop the ball from triggering the wrong one. You’ll pull a lever to get a ball rolling. ![]() However, the inclusion of the time travel ability makes it a lot more enjoyable to experiment with systems and figure out a solution. They’ll require some thought and at times careful timing to progress. The mechanical puzzles provide just the right amount of challenge. Thanks to this one mechanic I found myself a lot more comfortable making mistakes and taking risks. #Ikeeper time how toThis is especially useful in later stages where trial and error is the only way to avoid sitting with a notepad for a few hours trying to figure out how to solve a particularly tough puzzle. When you make a mistake or flip the wrong switch blocking progress you’re able to go back to the beginning of the puzzle. Thankfully your robot gains an extremely beneficial ability time travel. Things start off simple, but they quickly evolve into some proper head-scratchers. Often these puzzles will mix with the platforming placing a larger emphasis on timing. But finding the right sequence is where the challenge lies. Triggering everything in the right sequence is the only way to progress. Levers and switches will affect doors, each other, platforms, and rolling balls that can trigger switches in your place. ![]() ![]() Time Keeper makes use of “cause and effect” puzzles. The real challenge comes from the many mechanical puzzles hindering your repairs. Platforming is only half the battle though, and the easy half at that. I can admit that at times I just wished there was a dash or sprint button from the get-go. But on the other hand, it can make gameplay feel a little lethargic. You’ll rarely ever over or undershoot anything. It also makes it quite easy to get the timing right on jumps. Every move is slow enough for you to give jumps some thought before you’ve even made it near a ledge. On one hand, It makes gameplay more purposeful. It may be a matter of personal preference, but be warned of painfully slow jumps that cover very little distance. However, something that may grind some people’s gears is the pitiful jump your little robot buddy sports. The level design works well enough for the platforming, time your jumps right and you’re sailing. In order to make repairs, you need to traverse and avoid dangerous gaps, mines, temporal parasites, and flame geysers, among other traps and pitfalls. Time Keeper is a puzzle platformer at its core and naturally, this is where the best moments of my playthrough came from. ![]()
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